Tetragon and Oval entity attributes and functionality
To note: Javascript is not running in this browser environment. Our apologies, but this demo has not yet been updated to support progressive enhancement.
Radius X
(n)
('n%')
Radius Y
(n)
('n%')
Intersect X
Intersect Y
Offshoot A
Offshoot B
Show bounding box
Starts ('n%')
X:
Y:
Handles ('n%')
X:
Y:
Starts (n)
X:
Y:
Handles (n)
X:
Y:
Starts ('str')
X:
Y:
Handles ('str')
X:
Y:
Offset ('n%')
X:
Y:
Roll
Offset (n)
X:
Y:
Scale
Line join
Line width
Method
Scale outline
Winding
Scale shadow
Flip-upend
Flip-reverse
Shadow offset
X:
Y:
Shadow blur
Test purpose
Create Tetragon and Oval entitys in separate <canvas> elements
Check that we can position the entitys on the canvas, including handle and offset
Check that flip values, roll and scaling does not affect entity's positioning
Check that we can manipulate the entity-specific attributes