Scrawl-canvas API
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    Interface NoiseAssetInstance

    interface NoiseAssetInstance {
        actionPacket: (item: string, override?: CommonObjectInput) => any;
        choke?: number;
        clone: (item?: NoiseAssetFactoryInputs) => NoiseAssetInstance;
        colors?: StyleColorsArray[];
        colorSpace?: ColorSpacesValues;
        cyclePalette?: boolean;
        delta?: NoiseAssetFactoryDeltaInputs;
        easing?: string | DefaultInputFunction;
        get: (item: string) => any;
        height?: number;
        importPacket: (
            item: string | string[],
            override?: CommonObjectInput,
        ) => any;
        kill: (item?: any) => void;
        lacunarity?: number;
        name?: string;
        noiseEngine?: NoiseEngineValues;
        octaveFunction?: OctaveFunctionValues;
        octaves?: number;
        paletteEnd?: number;
        paletteStart?: number;
        patternShiftX?: number;
        patternShiftY?: number;
        patternSkewX?: number;
        patternSkewY?: number;
        patternStretchX?: number;
        patternStretchY?: number;
        persistence?: number;
        precision?: number;
        repeat?: PatternRepeatValues;
        returnColorAs?: ReturnColorValues;
        saveAsPacket: (item?: boolean | NoiseAssetSaveInputs) => string;
        scale?: number;
        seed?: string;
        set: (item?: NoiseAssetFactoryInputs) => NoiseAssetInstance;
        setDelta: (item?: NoiseAssetFactoryDeltaInputs) => NoiseAssetInstance;
        sineFrequencyCoeff?: number;
        size?: number;
        smoothing?: string;
        sumAmplitude?: number;
        sumFunction?: SumFunctionValues;
        update: () => void;
        width?: number;
        worleyDepth?: number;
        worleyOutput?: WorleyOutputValues;
    }

    Hierarchy (View Summary)

    Index

    Properties

    actionPacket: (item: string, override?: CommonObjectInput) => any
    choke?: number
    colors?: StyleColorsArray[]
    colorSpace?: ColorSpacesValues
    cyclePalette?: boolean
    easing?: string | DefaultInputFunction
    get: (item: string) => any
    height?: number
    importPacket: (item: string | string[], override?: CommonObjectInput) => any
    kill: (item?: any) => void
    lacunarity?: number
    name?: string
    noiseEngine?: NoiseEngineValues
    octaveFunction?: OctaveFunctionValues
    octaves?: number
    paletteEnd?: number
    paletteStart?: number
    patternShiftX?: number
    patternShiftY?: number
    patternSkewX?: number
    patternSkewY?: number
    patternStretchX?: number
    patternStretchY?: number
    persistence?: number
    precision?: number
    returnColorAs?: ReturnColorValues
    saveAsPacket: (item?: boolean | NoiseAssetSaveInputs) => string
    scale?: number
    seed?: string
    sineFrequencyCoeff?: number
    size?: number
    smoothing?: string
    sumAmplitude?: number
    sumFunction?: SumFunctionValues
    update: () => void
    width?: number
    worleyDepth?: number
    worleyOutput?: WorleyOutputValues