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    Interface ParticleInstance

    interface ParticleInstance {
        actionPacket: (item: string, override?: CommonObjectInput) => any;
        engine?: ParticleEngines;
        fill?: string;
        forces?: ForceInstance[];
        get: (item: string) => any;
        history?: ParticleHistory[];
        historyLength?: number;
        importPacket: (
            item: string | string[],
            override?: CommonObjectInput,
        ) => any;
        kill: (item?: any) => void;
        load?: VectorInstance;
        mass?: number;
        name?: string;
        position?: VectorInstance;
        positionX?: number;
        positionY?: number;
        positionZ?: number;
        stroke?: string;
        velocity?: VectorInstance;
        velocityX?: number;
        velocityY?: number;
        velocityZ?: number;
    }

    Hierarchy (View Summary)

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    Properties

    actionPacket: (item: string, override?: CommonObjectInput) => any
    fill?: string
    forces?: ForceInstance[]
    get: (item: string) => any
    history?: ParticleHistory[]
    historyLength?: number
    importPacket: (item: string | string[], override?: CommonObjectInput) => any
    kill: (item?: any) => void
    mass?: number
    name?: string
    position?: VectorInstance
    positionX?: number
    positionY?: number
    positionZ?: number
    stroke?: string
    velocity?: VectorInstance
    velocityX?: number
    velocityY?: number
    velocityZ?: number