P.makeCogPath = function () {
const { points, twist, curve } = this;
let { outerRadius, innerRadius, outerControlsDistance, innerControlsDistance, outerControlsOffset, innerControlsOffset } = this;
const turn = 360 / points;
let currentPointX, currentPointY, deltaX, deltaY, i,
myPath = ZERO_STR;
if (outerRadius.substring || innerRadius.substring || outerControlsDistance.substring || innerControlsDistance.substring || outerControlsOffset.substring || innerControlsOffset.substring) {
const host = this.getHost();
if (host) {
const [hW] = host.currentDimensions;
outerRadius = (outerRadius.substring) ? (parseFloat(outerRadius) / 100) * hW : outerRadius;
innerRadius = (innerRadius.substring) ? (parseFloat(innerRadius) / 100) * hW : innerRadius;
outerControlsDistance = (outerControlsDistance.substring) ? (parseFloat(outerControlsDistance) / 100) * hW : outerControlsDistance;
innerControlsDistance = (innerControlsDistance.substring) ? (parseFloat(innerControlsDistance) / 100) * hW : innerControlsDistance;
outerControlsOffset = (outerControlsOffset.substring) ? (parseFloat(outerControlsOffset) / 100) * hW : outerControlsOffset;
innerControlsOffset = (innerControlsOffset.substring) ? (parseFloat(innerControlsOffset) / 100) * hW : innerControlsOffset;
}
}
const outerPoint = requestVector({x: 0, y: -outerRadius}),
innerPoint = requestVector({x: 0, y: -innerRadius}),
outerPointLead = requestVector({x: outerControlsDistance + outerControlsOffset, y: -outerRadius}),
innerPointTrail = requestVector({x: -innerControlsDistance + innerControlsOffset, y: -innerRadius}),
innerPointLead = requestVector({x: innerControlsDistance + innerControlsOffset, y: -innerRadius}),
outerPointTrail = requestVector({x: -outerControlsDistance + outerControlsOffset, y: -outerRadius});
innerPointTrail.rotate(-turn/2);
innerPointTrail.rotate(twist);
innerPoint.rotate(-turn/2);
innerPoint.rotate(twist);
innerPointLead.rotate(-turn/2);
innerPointLead.rotate(twist);
currentPointX = outerPoint.x;
currentPointY = outerPoint.y;
if (curve === BEZIER) {
for (i = 0; i < points; i++) {
deltaX = parseFloat((outerPointLead.x - currentPointX).toFixed(1));
deltaY = parseFloat((outerPointLead.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
innerPointTrail.rotate(turn);
innerPoint.rotate(turn);
innerPointLead.rotate(turn);
deltaX = parseFloat((innerPointTrail.x - currentPointX).toFixed(1));
deltaY = parseFloat((innerPointTrail.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((innerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPointLead.x - currentPointX).toFixed(1));
deltaY = parseFloat((innerPointLead.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
outerPointTrail.rotate(turn);
outerPoint.rotate(turn);
outerPointLead.rotate(turn);
deltaX = parseFloat((outerPointTrail.x - currentPointX).toFixed(1));
deltaY = parseFloat((outerPointTrail.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((outerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((outerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
}
}
else if (curve === QUADRATIC) {
for (i = 0; i < points; i++) {
deltaX = parseFloat((outerPointLead.x - currentPointX).toFixed(1));
deltaY = parseFloat((outerPointLead.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
innerPoint.rotate(turn);
innerPointLead.rotate(turn);
deltaX = parseFloat((innerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((innerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPointLead.x - currentPointX).toFixed(1));
deltaY = parseFloat((innerPointLead.y - currentPointY).toFixed(1));
myPath += `${deltaX},${deltaY} `;
outerPoint.rotate(turn);
outerPointLead.rotate(turn);
deltaX = parseFloat((outerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((outerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
}
}
else {
for (i = 0; i < points; i++) {
deltaX = parseFloat((outerPointLead.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((outerPointLead.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
innerPointTrail.rotate(turn);
innerPoint.rotate(turn);
innerPointLead.rotate(turn);
deltaX = parseFloat((innerPointTrail.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((innerPointTrail.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((innerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((innerPointLead.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((innerPointLead.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
outerPointTrail.rotate(turn);
outerPoint.rotate(turn);
outerPointLead.rotate(turn);
deltaX = parseFloat((outerPointTrail.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((outerPointTrail.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
deltaX = parseFloat((outerPoint.x - currentPointX).toFixed(1));
currentPointX += deltaX;
deltaY = parseFloat((outerPoint.y - currentPointY).toFixed(1));
currentPointY += deltaY;
myPath += `${deltaX},${deltaY} `;
}
}
releaseVector(outerPoint, outerPointLead, outerPointTrail, innerPoint, innerPointLead, innerPointTrail);
if (curve === BEZIER) return `${ZERO_PATH}c${myPath}z`;
if (curve === QUADRATIC) return `${ZERO_PATH}q${myPath}z`;
return `${ZERO_PATH}l${myPath}z`;
};
P.calculateLocalPathAdditionalActions = function () {
let scale = this.scale;
if (scale < 0.001) scale = 0.001;
const [x, y] = this.localBox;
this.pathDefinition = this.pathDefinition.replace(ZERO_PATH, `m${-x / scale},${-y / scale}`);
this.pathCalculatedOnce = false;