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  • §

    Path mixin

    This mixin defines the attributes and functionality required by an artefact so that it can position and rotate itself along the contours of a shape-based entity.

  • §

    Imports

    import { artefact } from '../core/library.js';
    
    import { isa_boolean, mergeOver, pushUnique, removeItem, Ωempty } from '../helper/utilities.js';
  • §

    Shared constants

    import { _abs, PATH, START, ZERO_STR } from '../helper/shared-vars.js';
  • §

    Local constants (none defined)

  • §

    Export function

    export default function (P = Ωempty) {
  • §

    Shared attributes

        const defaultAttributes = {
  • §

    path - reference Shape entity object. Can also be set using the Shape’s name-String.

            path: ZERO_STR,
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    pathPosition - float Number between 0.0 - 1.0 representing the distance along the Shape path which is to be used as the reference coordinate.

            pathPosition: 0,
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    addPathHandle, addPathOffset, addPathRotation - Boolean flags. When set, the artifact will add its own values to the reference artefact’s values, rather than use them as replacement values.

            addPathHandle: false,
            addPathOffset: true,
            addPathRotation: false,
  • §

    constantSpeedAlongPath - Boolean flag. When set to true, corrections will be applied to make sure the artefact moves along the path at a constant speed (rather than slowing down when it approaches a bend)

            constantSpeedAlongPath: false,
        };
        P.defs = mergeOver(P.defs, defaultAttributes);
  • §

    Packet management

        P.packetObjects = pushUnique(P.packetObjects, ['path']);
  • §

    Clone management

    No additional clone functionality defined here

  • §

    Kill management

    No additional kill functionality defined here

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    Get, Set, deltaSet

        const S = P.setters,
            D = P.deltaSetters;
  • §

    Prototype functions

  • §

    path

        S.path = function (item) {
    
            if (isa_boolean(item) && !item) {
    
                this.path = null;
    
                if (this.lockTo[0] === PATH) this.lockTo[0] = START;
                if (this.lockTo[1] === PATH) this.lockTo[1] = START;
    
                this.dirtyStampPositions = true;
                this.dirtyStampHandlePositions = true;
            }
            else {
    
                const oldPath = this.path,
                    newPath = (item.substring) ? artefact[item] : item,
                    name = this.name;
    
                if (newPath && newPath.name && newPath.useAsPath) {
    
                    if (oldPath && oldPath.name !== newPath.name) removeItem(oldPath.pathed, name);
    
                    pushUnique(newPath.pathed, name);
    
                    this.path = newPath;
                    this.dirtyStampPositions = true;
                    this.dirtyStampHandlePositions = true;
                }
  • §

    To help fix the bug where user has pathed to an artefact which they have not yet defined

                else if (newPath == null) this.path = item;
            }
        };
  • §

    pathPosition

    • TODO: current functionality is for pathPosition to loop - is there a case for adding a pathPosition loop flag? If yes, then when that flag is false values < 0 would be corrected back to 0, and vals > 1 would be corrected back to 1.
        S.pathPosition = function (item) {
    
            if (item < 0) item = _abs(item);
            if (item > 1) item = item % 1;
    
            this.pathPosition = item;
            this.dirtyStampPositions = true;
            this.dirtyStampHandlePositions = true;
            this.currentPathData = false;
        };
        D.pathPosition = function (item) {
    
            let pos = this.pathPosition + item
    
            if (pos < 0) pos += 1;
            if (pos > 1) pos = pos % 1;
    
            this.pathPosition = pos;
            this.dirtyStampPositions = true;
            this.dirtyStampHandlePositions = true;
            this.currentPathData = false;
        };
  • §

    addPathHandle, addPathOffset, addPathRotation

        S.addPathHandle = function (item) {
    
            this.addPathHandle = item;
            this.dirtyHandle = true;
        };
        S.addPathOffset = function (item) {
    
            this.addPathOffset = item;
            this.dirtyOffset = true;
        };
        S.addPathRotation = function (item) {
    
            this.addPathRotation = item;
            this.dirtyRotation = true;
        };
  • §

    Prototype functions

  • §

    getPathData

        P.getPathData = function () {
    
            if (this.currentPathData) return this.currentPathData;
    
            const path = this.path;
    
            if (path) {
    
                const val = path.getPathPositionData(this.pathPosition, this.constantSpeedAlongPath);
    
                if (this.addPathRotation) this.dirtyRotation = true;
    
                this.currentPathData = val;
    
                return val;
            }
            return false;
        };
    }