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  • §

    World factory

    World objects can store attributes and values used by various objects; these attributes can be set up so that they will be inherited by clones of the World object. We can also influence the speed of the physics animation here.

  • §

    Imports

    import { constructors } from '../core/library.js';
    
    import { doCreate, isa_fn, mergeOver, xt, Ωempty } from '../helper/utilities.js';
    
    import { makeQuaternion } from '../untracked-factory/quaternion.js';
    import { makeVector } from '../untracked-factory/vector.js';
    import { makeCoordinate } from '../untracked-factory/coordinate.js';
    
    import baseMix from '../mixin/base.js';
  • §

    Shared constants

    import { _entries, T_COORDINATE, T_QUATERNION, T_VECTOR, T_WORLD } from '../helper/shared-vars.js';
  • §

    Local constants

    const WORLD = 'world';
  • §

    World constructor

    const World = function (items = Ωempty) {
    
        this.makeName(items.name);
        this.register();
    
        const keytypes = items.keytypes || {};
        if (!keytypes.gravity) keytypes.gravity = T_VECTOR;
        if (!items.gravity) items.gravity = [0, 9.81, 0];
    
        if (items.userAttributes) {
    
            items.userAttributes.forEach(att => {
    
                this.addAttribute(att);
    
                if (att.type) keytypes[att.key] = att.type;
            });
        }
    
        this.initializeAttributes(keytypes);
    
        this.set(this.defs);
    
        this.set(items);
    
        return this;
    };
  • §

    World prototype

    const P = World.prototype = doCreate();
    P.type = T_WORLD;
    P.lib = WORLD;
    P.isArtefact = false;
    P.isAsset = false;
  • §

    Mixins

    baseMix(P);
  • §

    World attributes

    const defaultAttributes = {
  • §

    x, y and z components of gravity, measured in meters/secondSquared (used in gravity force calculations)

        gravity: null,
  • §

    tickMultiplier - a positive float Number value. Larger values increase the physics effect - equivalent to speeding up the animation

        tickMultiplier: 1,
  • §

    keytypes - a Javascript object made up of key:String attributes. Used as part of the factory when generating worlds which use user-defined attributes that need to be Scrawl-canvas Quaternions, Vectors (like gravity) or Coordinates.

    • the key should be the attribute’s name
    • the value should be a String - either 'Quaternion', 'Vector' or 'Coordinate'.
        keytypes: null,
    };
    P.defs = mergeOver(P.defs, defaultAttributes);
  • §

    Packet management

    No additional packet management functionality required

  • §

    Clone management

    No additional clone functionality required

  • §

    Kill management

    P.kill = function () {
    
        this.deregister();
    
        return true;
    };
  • §

    Get, Set, deltaSet

    const G = P.getters,
        S = P.setters,
        D = P.deltaSetters;
  • §

    gravity, with pseudo-attributes gravityX, gravityY, gravityZ

    S.gravityX = function (item) { if (this.gravity && xt(item)) this.gravity.setX(item); };
    S.gravityY = function (item) { if (this.gravity && xt(item)) this.gravity.setY(item); };
    S.gravityZ = function (item) { if (this.gravity && xt(item)) this.gravity.setZ(item); };
    S.gravity = function (item) { if (this.gravity && xt(item)) this.gravity.set(item); };
  • §

    Prototype functions

  • §

    addAttribute, removeAttribute - we can use these functions to add and remove other attributes to the World object. See the following Demos for examples of constructing a World object and adding attributes to it:

    • particles-007 Particle Force objects: generation and functionality; and
    • particles-008 Net entity: generation and basic functionality, including Spring objects.
    P.addAttribute = function (items = Ωempty) {
    
        const {key, defaultValue, setter, deltaSetter, getter} = items;
    
        if (key && key.substring) {
    
            this.defs[key] = xt(defaultValue) ? defaultValue : null;
            this[key] = xt(defaultValue) ? defaultValue : null;
    
            if (isa_fn(setter)) S[key] = setter;
            if (isa_fn(deltaSetter)) D[key] = deltaSetter;
            if (isa_fn(getter)) G[key] = getter;
        }
        return this;
    };
    P.removeAttribute = function (key) {
    
        if (key && key.substring) {
    
            delete this.defs[key];
            delete this[key];
            delete G[key];
            delete S[key];
            delete D[key];
        }
    
        return this;
    };
  • §

    initializeAttributes - internal function called by the constructor.

    P.initializeAttributes = function (types) {
    
        for (const [key, value] of _entries(types)) {
    
            switch (value) {
    
                case T_QUATERNION :
                    this[key] = makeQuaternion();
                    break;
    
                case T_VECTOR :
                    this[key] = makeVector();
                    break;
    
                case T_COORDINATE :
                    this[key] = makeCoordinate();
                    break;
            }
        }
    };
  • §

    Factory

    scrawl.makeWorld({
    
        name: 'demo-world',
    
        tickMultiplier: 2,
    
        userAttributes: [
    
            {
                key: 'testCoordinate',
                type: 'Coordinate',
                getter: function () { return [].concat(this.testCoordinate) },
                setter: function (item) { this.testCoordinate.set(item) },
            },
            {
                key: 'particleColor',
                defaultValue: '#F0F8FF',
            },
        ],
        testCoordinate: [100, 100],
    });
    
    export const makeWorld = function (items) {
    
        if (!items) return false;
        return new World(items);
    };
    
    constructors.World = World;