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  • §

    ParticleHistory factory

    ParticleHistory objects are Arrays in which Scrawl-canvas records history data for a given particle at a specified time. The array holds data in the following format:

    [
        Number:particle-life-time-remaining,
        Number:particle-z-position,
        Number:particle-x-position,
        Number:particle-y-position
    ]
    

    Because of the number of ParticleHistory arrays that can be generated and discarded in even a simple particle physics animation, Scrawl-canvas includes functionality to pool and reuse ParticleHistory arrays. The exported functions requestParticleHistory and releaseParticleHistory give us access to the pool mechanism.

  • §

    Imports

    import { constructors } from '../core/library.js';
  • §

    Shared constants

    import { _create, _setPrototypeOf } from '../helper/shared-vars.js';
  • §

    Local constants

    const T_PARTICLE_HISTORY = 'ParticleHistory';
  • §

    ParticleHistory constructor

    const ParticleHistory = function () {
    
        const h = Array(4).fill(0);
    
        _setPrototypeOf(h, ParticleHistory.prototype);
    
        return h;
    };
  • §

    ParticleHistory prototype

    const P = ParticleHistory.prototype = _create(Array.prototype);
    P.constructor = ParticleHistory;
    P.type = T_PARTICLE_HISTORY;
  • §

    Mixins

    ParticleHistory Arrays do not use mixins - they are regular Javascript Arrays. As such, they do not possess packet, clone or kill functionality.

  • §

    ParticleHistory attributes

    There are no attributes. The constructor returns an Array containing two members, whose prototype object includes functions for manipulating those members in various ways.

  • §

    Get, Set, deltaSet

    There are no getter or setter functions.

  • §

    Prototype functions

    There are no additional prototype functions.

  • §

    ParticleHistory pool

    An attempt to reuse history arrays rather than constantly creating and deleting them

    const particleHistoryPool = [];
  • §

    exported function - retrieve a ParticleHistory from the history pool

    export const requestParticleHistory = function () {
    
        if (!particleHistoryPool.length) particleHistoryPool.push(new ParticleHistory());
    
        return particleHistoryPool.pop();
    };
  • §

    exported function - return a ParticleHistory array to the history pool. Failing to return arrays to the pool may lead to more inefficient code and possible memory leaks.

    export const releaseParticleHistory = function (...args) {
    
        args.forEach(h => {
    
            if (h && h.type === T_PARTICLE_HISTORY) {
    
                h.fill(0);
                particleHistoryPool.push(h);
  • §

    Do not keep excessive numbers of under-utilised arrays in the pool

                if (particleHistoryPool.length > 200) particleHistoryPool.length -= 100;
            }
        });
    };
    
    constructors.ParticleHistory = ParticleHistory;