import * as scrawl from '../source/scrawl.js'
import { reportSpeed } from './utilities.js';Cell-locked, and Entity-locked, gradients; animating gradients by delta, and by tween; trigger canvas hover and drag UX
import * as scrawl from '../source/scrawl.js'
import { reportSpeed } from './utilities.js';const canvas = scrawl.findCanvas('mycanvas');Namespacing boilerplate
const namespace = canvas.name;
const name = (n) => `${namespace}-${n}`;Build the gradient objects
const myRadial = scrawl.makeRadialGradient({
    name: name('circle-waves'),
    startX: '30%',
    startY: '30%',
    endX: '50%',
    endY: '50%',
    endRadius: '50%',
    paletteStart: 200,
    paletteEnd: 800,
    delta: {
        paletteStart: -1,
        paletteEnd: -1
    },
    cyclePalette: true,
    animateByDelta: true,
    colorSpace: 'LAB',
    colors: [
        [0, 'black'],
        [99, 'red'],
        [199, 'black'],
        [299, 'blue'],
        [399, 'black'],
        [499, 'gold'],
        [599, 'black'],
        [699, 'green'],
        [799, 'black'],
        [899, 'lavender'],
        [999, 'black'],
    ],
});
scrawl.makeGradient({
    name: name('colored-pipes'),
    endX: '100%',
    cyclePalette: true,
    easing: 'easeOutInQuad',
    precision: 1,
    colorSpace: 'OKLAB',
    colors: [
        [0, 'black'],
        [49, 'yellow'],
        [99, 'black'],
        [149, 'lightyellow'],
        [199, 'black'],
        [249, 'goldenrod'],
        [299, 'black'],
        [349, 'lemonchiffon'],
        [399, 'black'],
        [449, 'gold'],
        [499, 'black'],
        [549, 'tan'],
        [599, 'black'],
        [649, 'wheat'],
        [699, 'black'],
        [749, 'yellowgreen'],
        [799, 'black'],
        [849, 'peachpuff'],
        [899, 'black'],
        [949, 'papayawhip'],
        [999, 'black'],
    ],
});
scrawl.makeGradient({
    name: name('linear'),
    endX: '100%',
    colorSpace: 'RGB',
    colors: [
        [0, 'blue'],
        [495, 'red'],
        [500, 'yellow'],
        [505, 'red'],
        [999, 'green']
    ],
    precision: 5,
});Build the block and wheel entitys
scrawl.makeBlock({
    name: name('cell-locked-block'),
    width: 150,
    height: 150,
    startX: 180,
    startY: 120,
    handleX: 'center',
    handleY: 'center',
    fillStyle: name('linear'),
    strokeStyle: 'coral',
    lineWidth: 6,
    delta: {
        roll: 0.5
    },
    method: 'fillAndDraw',
}).clone({
    name: name('entity-locked-block'),
    scale: 1.2,
    startY: 480,
    lockFillStyleToEntity: true,
}).clone({
    name: name('animated-block'),
    width: 160,
    height: 90,
    startY: 300,
    fillStyle: name('colored-pipes'),
    lineWidth: 2,
    delta: {
        roll: -0.2
    },
});
scrawl.makeWheel({
    name: name('cell-locked-wheel'),
    radius: 75,
    startX: 480,
    startY: 120,
    handleX: 'center',
    handleY: 'center',
    fillStyle: name('linear'),
    strokeStyle: 'coral',
    lineWidth: 6,
    lineDash: [4, 4],
    delta: {
        roll: -0.5
    },
    method: 'fillAndDraw',
}).clone({
    name: name('entity-locked-wheel'),
    scale: 1.2,
    startY: 480,
    lockFillStyleToEntity: true,
}).clone({
    name: name('animated-wheel'),
    scale: 0.9,
    startY: 300,
    fillStyle: myRadial,
    lineWidth: 2,
    lineDash: [],
    delta: {
        roll: 0.2
    },
});const setCursorTo = {
    auto: () => {
        canvas.set({
            css: {
                cursor: 'auto',
            },
        });
    },
    pointer: () => {
        canvas.set({
            css: {
                cursor: 'grab',
            },
        });
    },
    grabbing: () => {
        canvas.set({
            css: {
                cursor: 'grabbing',
            },
        });
    },
};Create the drag-and-drop zone
const current = scrawl.makeDragZone({
    zone: canvas,
    endOn: ['up', 'leave'],
    exposeCurrentArtefact: true,
    preventTouchDefaultWhenDragging: true,
    updateOnStart: setCursorTo.grabbing,
    updateOnEnd: setCursorTo.pointer,
});Implement the hover check on the Canvas wrapper
canvas.set({
    checkForEntityHover: true,
    onEntityHover: setCursorTo.pointer,
    onEntityNoHover: setCursorTo.auto,
});const tweenEngine = (start, change, position) => {
    const temp = 1 - position;This is a fairly basic ease-in-out function: the tween will call the function with start, change and position arguments, and the function is required to return a value calculated from those arguments
    const val = (position < 0.5) ?
        start + ((position * position) * change * 2) :
        (start + change) + ((temp * temp) * -change * 2);We’re asking the tween to calculate an ease over 3000 steps, but the palette cursors (paletteStart, paletteEnd) are only permitted to have integer values between 0 and 999. Effectively we’re asking the tween to cycle through the palette 3 times.
    return val % 1000;
};
const tweeny = scrawl.makeTween({
    name: name('mytween'),
    targets: name('colored-pipes'),
    duration: 5000,
    cycles: 1,
    definitions: [{
        attribute: 'paletteStart',
        integer: true,
        start: 0,
        end: 2999,
        engine: tweenEngine
    }, {
        attribute: 'paletteEnd',
        integer: true,
        start: 999,
        end: 3998,
        engine: tweenEngine
    }]
});Function to display frames-per-second data, and other information relevant to the demo
const report = reportSpeed('#reportmessage', function () {
    const dragging = current();
    if (typeof dragging !== 'boolean' && dragging) return `Currently dragging: ${dragging.artefact.name}`
    return 'Currently dragging: nothing';
});Function to animate the ‘pipes’ gradient
const animateGradients = function () {
    const dragging = current();
    if (!tweeny.isRunning()) {
        if (typeof dragging !== 'boolean' && dragging) {
            if (dragging.artefact.name === name('animated-block')) tweeny.run();
        }
    }
};Create the Display cycle animation
scrawl.makeRender({
    name: name('animation'),
    target: canvas,We’re animating the ‘pipes’ gradient by means of a tween. This checks to see if we have to invoke that tween as a result of user interaction
    commence: animateGradients,We have to tell the canvas to check UI for hovering states every Display cycle
    afterCompile: () => canvas.checkHover(),Display the current frame rate - calculated at the end of each Display cycle
    afterShow: report,
});console.log(scrawl.library);