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  • §

    Demo Canvas 059

    Semi-accessible Minimap; multiple drag zones

  • §

    Run code

    import * as scrawl from '../source/scrawl.js';
    
    import { reportSpeed } from './utilities.js';
  • §

    Scene setup

    const canvas = scrawl.findCanvas('mycanvas');
  • §

    Namespacing boilerplate

    const namespace = canvas.name;
    const name = (n) => `${namespace}-${n}`;
  • §

    Accessibility

    canvas.set({ includeInTabNavigation: true });
  • §

    Magic numbers

    const mainDimensions = 1600;
    const mapDimensions = 200;
    const mainMapRatio = mainDimensions / mapDimensions;
    
    let [displayWidth, displayHeight] = canvas.get('dimensions');
    let frameWidth = (displayWidth / mainDimensions) * mapDimensions;
    let frameHeight = (displayHeight / mainDimensions) * mapDimensions;
  • §

    Build out the large Cell (1600px x 1600px)

    • we don’t actually display this Cell
    const mainCell = canvas.buildCell({
    
        name: name('main-cell'),
        dimensions: [mainDimensions, mainDimensions],
        shown: false,
        backgroundColor: 'ivory',
    });
  • §

    Populate the large Cell with some shapes

    const myColorFactory = scrawl.makeColor({
    
        name: name('my-color-factory'),
        minimumColor: 'orange',
        maximumColor: 'green',
    });
    
    scrawl.makeGroup({
    
        name: name('my-circle-group'),
        host: mainCell,
    });
    
    for (let i = 0; i < 50; i++) {
    
        scrawl.makeWheel({
    
            name: name(`just-a-wheel-${i}`),
            group: name('my-circle-group'),
            startX: 50 + Math.random() * (mainDimensions - 100),
            startY: 50 + Math.random() * (mainDimensions - 100),
            radius: 20 + Math.random() * 30,
            fillStyle: myColorFactory.getRangeColor(Math.random()),
            method: 'fillThenDraw'
        });
    }
  • §

    Display the large Cell in the base Cell

    const mainCellPicture = scrawl.makePicture({
    
        name: name('main-cell-picture'),
        group: canvas.get('baseGroup'),
        asset: name('main-cell'),
        dimensions: [displayWidth, displayHeight],
        copyDimensions: [displayWidth, displayHeight],
    });
  • §

    Functionality to enable drag-drop on main Cell

    scrawl.makeDragZone({
        zone: canvas,
        collisionGroup: name('my-circle-group'),
        coordinateSource: mainCell,
        endOn: ['up', 'leave'],
        preventTouchDefaultWhenDragging: true,
        processingOrder: 2,
    });
  • §

    Build out the smaller map Cell (200px x 200px)

    • this will initially display in the top right corner
    • it will be draggable too
    scrawl.makeGroup({
    
        name: name('map-pivot-group'),
        host: canvas.getBase(),
    });
    
    const myMapPivot = scrawl.makeBlock({
    
        name: name('map-pivot'),
        group: name('map-pivot-group'),
        start: [displayWidth - mapDimensions, 0],
        dimensions: [mapDimensions, mapDimensions],
        method: 'none',
    });
  • §

    Functionality so we can drag-drop the map Cell around the base Cell

    scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: name('map-pivot-group'),
        coordinateSource: canvas.getBase(),
        endOn: ['up', 'leave'],
        preventTouchDefaultWhenDragging: true,
        processingOrder: 1,
    });
    
    const mapCell = canvas.buildCell({
    
        name: name('map-cell'),
        dimensions: [mapDimensions, mapDimensions],
  • §

    We pivot the map Cell to the draggable Block entity

    • wherever the Block goes, the map Cell will follow
        pivot: name('map-pivot'),
        lockTo: 'pivot',
        backgroundColor: 'white',
  • §

    The map Cell needs to compile after the large Cell

        compileOrder: 1,
    });
  • §

    Now we can copy the large Cell into the map Cell

    scrawl.makePicture({
    
        name: name('map-cell-picture'),
        group: name('map-cell'),
        asset: name('main-cell'),
        dimensions: ['100%', '100%'],
        copyDimensions: ['100%', '100%'],
        lineWidth: 4,
        method: 'fillThenDraw',
        globalAlpha: 0.5,
    });
  • §

    Add the draggable map frame

    scrawl.makeGroup({
    
        name: name('my-frame-group'),
        host: mapCell,
    });
    
    const frame = scrawl.makeBlock({
    
        name: name('my-frame'),
        group: name('my-frame-group'),
        dimensions: [frameWidth, frameHeight],
        strokeStyle: 'red',
        lineWidth: 2,
        method: 'draw',
    });
  • §

    Functionality so we can drag-drop the frame around the map Cell

    const checkFrameDrag = () => {
    
        if (frameDragZone()) {
    
            const [x, y] = frame.get('position');
    
            const newX = x * mainMapRatio,
            newY = y * mainMapRatio;
  • §

    Adjust the position of the Picture wrt to the frame in the map

            mainCellPicture.set({
                copyStartX: newX,
                copyStartY: newY,
            });
  • §

    Adjust the position of the large Cell wrt the base Cell

            mainCell.set({
                startX: -newX,
                startY: -newY,
            });
        }
    };
    
    const frameDragZone = scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: name('my-frame-group'),
        coordinateSource: mapCell,
        endOn: ['up', 'leave'],
        updateWhileMoving: checkFrameDrag,
        preventTouchDefaultWhenDragging: true,
        exposeCurrentArtefact: true,
        processingOrder: 0,
    });
  • §

    Add a label to the map Cell

    scrawl.makeLabel({
    
        name: name('map-label'),
        group: name('map-cell'),
        text: 'Minimap (draggable)',
        fontString: '16px Arial, sans-serif',
        start: ['center', 10],
        handle: ['center', 0],
    });
  • §

    Scene animation

    const checkForChanges = () => {
    
        const [w, h] = canvas.get('dimensions');
    
        if (w !== displayWidth || h !== displayHeight) {
    
            displayWidth = w;
            displayHeight = h;
    
            frameWidth = (displayWidth / mainDimensions) * mapDimensions;
            frameHeight = (displayHeight / mainDimensions) * mapDimensions;
    
            mainCellPicture.set({
                dimensions: [displayWidth, displayHeight],
                copyDimensions: [displayWidth, displayHeight]
            });
    
            frame.set({
                dimensions: [frameWidth, frameHeight]
            });
    
            myMapPivot.set({
                start: [displayWidth - mapDimensions, 0]
            });
        }
    
        mainCell.updateHere();
        mapCell.updateHere();
    };
  • §

    Keyboard navigation

    const moveFrame = (direction) => {
    
        let [x, y] = frame.get('position');
    
        switch (direction) {
    
            case 'left' :
                x -= 1;
                break;
            case 'up' :
                y -= 1;
                break;
            case 'right' :
                x += 1;
                break;
            case 'down' :
                y += 1;
                break;
        }
    
        const newX = x * mainMapRatio,
            newY = y * mainMapRatio;
    
        frame.set({
            startX: x,
            startY: y,
        });
  • §

    Adjust the position of the Picture wrt to the frame in the map

        mainCellPicture.set({
            copyStartX: newX,
            copyStartY: newY,
        });
  • §

    Adjust the position of the large Cell wrt the base Cell

        mainCell.set({
            startX: -newX,
            startY: -newY,
        });
    };
    
    const moveMinimap = (direction) => {
    
        let [x, y] = myMapPivot.get('position');
    
        switch (direction) {
    
            case 'left' :
                x -= 2;
                break;
            case 'up' :
                y -= 2;
                break;
            case 'right' :
                x += 2;
                break;
            case 'down' :
                y += 2;
                break;
        }
    
        myMapPivot.set({
            startX: x,
            startY: y,
        });
    };
    
    const canvasKeys = (e) => {
    
        const { keyCode, shiftKey, isComposing } = e;
  • §

    Ignore when user is composing a glyph

        if (isComposing || 229 === keyCode) return;
  • §

    Tab, Enter/Return, Esc

        if (9 === keyCode || 13 === keyCode || 27 === keyCode) {
            canvas.domElement.blur();
            return;
        }
    
        e.preventDefault();
  • §

    Left/right arrow keys (with and without shift)

        if (shiftKey) {
            if (37 === keyCode) moveMinimap('left');
            else if (38 === keyCode) moveMinimap('up');
            else if (39 === keyCode) moveMinimap('right');
            else if (40 === keyCode) moveMinimap('down');
        }
        else {
            if (37 === keyCode) moveFrame('left');
            else if (38 === keyCode) moveFrame('up');
            else if (39 === keyCode) moveFrame('right');
            else if (40 === keyCode) moveFrame('down');
        }
    }
    scrawl.addNativeListener('keydown', canvasKeys, canvas.domElement);
  • §

    Function to display frames-per-second data, and other information relevant to the demo

    const report = reportSpeed('#reportmessage');
  • §

    Scene animation

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: name('animation'),
        target: canvas,
        commence: checkForChanges,
        afterShow: report,
    });
  • §

    Development and testing

    console.log(scrawl.library);