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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/canvas-048.js ./demo/canvas-049.js ./demo/canvas-050.js ./demo/canvas-051.js ./demo/canvas-052.js ./demo/canvas-053.js ./demo/canvas-054.js ./demo/canvas-055.js ./demo/canvas-056.js ./demo/canvas-057.js ./demo/canvas-058.js ./demo/canvas-059.js ./demo/canvas-060.js ./demo/canvas-061.js ./demo/canvas-062.js ./demo/canvas-063.js ./demo/canvas-064.js ./demo/canvas-065.js ./demo/canvas-066.js ./demo/canvas-067.js ./demo/canvas-068.js ./demo/canvas-069.js ./demo/canvas-070.js ./demo/canvas-071.js ./demo/canvas-072.js ./demo/canvas-201.js ./demo/canvas-202.js ./demo/canvas-203.js ./demo/canvas-204.js ./demo/canvas-205.js ./demo/canvas-206.js ./demo/canvas-207.js ./demo/canvas-208.js ./demo/canvas-209.js ./demo/canvas-210.js ./demo/canvas-211.js ./demo/canvas-212.js ./demo/delaunator-001.js ./demo/delaunator-002.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-015.js ./demo/dom-016.js ./demo/dom-017.js ./demo/dom-018.js ./demo/dom-019.js ./demo/dom-020.js ./demo/dom-021.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-021.js ./demo/filters-022.js ./demo/filters-023.js ./demo/filters-024.js ./demo/filters-025.js ./demo/filters-026.js ./demo/filters-027.js ./demo/filters-028.js ./demo/filters-029.js ./demo/filters-030.js ./demo/filters-031.js ./demo/filters-032.js ./demo/filters-033.js ./demo/filters-034.js ./demo/filters-035.js ./demo/filters-036.js ./demo/filters-037.js ./demo/filters-101.js ./demo/filters-102.js ./demo/filters-103.js ./demo/filters-104.js ./demo/filters-105.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/mediapipe-001.js ./demo/mediapipe-002.js ./demo/mediapipe-003.js ./demo/modules-001.js ./demo/modules-002.js ./demo/modules-003.js ./demo/modules-004.js ./demo/modules-005.js ./demo/modules-006.js ./demo/packets-001.js ./demo/packets-002.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/particles-017.js ./demo/snippets-001.js ./demo/snippets-002.js ./demo/snippets-003.js ./demo/snippets-004.js ./demo/snippets-005.js ./demo/snippets-006.js ./demo/temp-001.js ./demo/temp-shape-scale-investigation.js ./demo/tensorflow-001.js ./demo/tensorflow-002.js ./demo/utilities.js
  • §

    Demo Canvas 044

    Building more complex patterns

  • §

    Run code

    import * as scrawl from '../source/scrawl.js';
    
    import { reportSpeed } from './utilities.js';
  • §

    Scene setup

    const canvas = scrawl.findCanvas('mycanvas');
  • §

    Namespacing boilerplate

    const namespace = canvas.name;
    const name = (n) => `${namespace}-${n}`;
  • §

    STEP 1. We define a gradient, then apply it to some Blocks we create in a new canvas Cell. This gives us a more interesting gradient pattern than the default ‘linear’ and ‘radial’ gradients supplied by the Canvas API

    scrawl.makeGradient({
    
        name: name('linear'),
        endX: '100%',
        endY: '100%',
        colors: [
            [0, 'white'],
            [420, 'red'],
            [500, 'yellow'],
            [580, 'red'],
            [999, 'black'],
        ],
    });
  • §

    Add a new Cell to our canvas

    const patternCell = canvas.buildCell({
    
        name: name('gradient-pattern-cell'),
        dimensions: [50, 50],
        shown: false,
    });
  • §

    Populate our new Cell with Block entitys that use our linear gradient

    scrawl.makeBlock({
    
        name: name('gradient-block-br'),
        group: name('gradient-pattern-cell'),
        dimensions: [25, 25],
        start: ['center', 'center'],
        fillStyle: name('linear'),
        lockFillStyleToEntity: true,
    
    }).clone({
    
        name: name('gradient-block-bl'),
        roll: 90,
    
    }).clone({
    
        name: name('gradient-block-tl'),
        roll: 180,
    
    }).clone({
    
        name: name('gradient-block-tr'),
        roll: 270,
    });
  • §

    STEP 2. Apply a Noise-based displacement filter to our pattern Cell. We can then animate this filter to make it more interesting

  • §

    Create the Noise asset

    scrawl.makeNoiseAsset({
    
        name: name('my-noise-generator'),
        width: 50,
        height: 50,
        octaves: 5,
        scale: 2,
        noiseEngine: 'simplex',
    });
  • §

    TEST: see if we can load the Noise asset directly into a Picture entity, and into a Pattern style - we’ll use these for background textures.

    scrawl.makePicture({
    
        name: name('test-picture'),
    
        dimensions: [300, 400],
        copyDimensions: ['100%', '100%'],
    
        asset: name('my-noise-generator'),
    
        globalAlpha: 0.2,
    });
    
    scrawl.makePattern({
    
        name: name('test-pattern'),
        asset: name('my-noise-generator'),
    });
    
    scrawl.makeBlock({
    
        name: name('test-pattern-block'),
        startX: 300,
        dimensions: [300, 400],
    
        fillStyle: name('test-pattern'),
    
        globalAlpha: 0.2,
    });
  • §

    Build filters that use the Noise asset

    scrawl.makeFilter({
    
        name: name('noise'),
        method: 'image',
        asset: name('my-noise-generator'),
        copyWidth: '100%',
        copyHeight: '100%',
        lineOut: 'map',
    });
    
    const displacer =  scrawl.makeFilter({
    
        name: name('displace'),
        method: 'displace',
        lineMix: 'map',
        scaleX: 20,
        scaleY: 20,
    });
  • §

    Update our Cell with the filters

    patternCell.set({
        filters: [name('noise'), name('displace')]
    });
  • §

    Animate the displacer filter using a Tween

    scrawl.makeTween({
    
        name: name('turbulence'),
        duration: 6000,
        targets: displacer,
        cycles: 0,
        reverseOnCycleEnd: true,
        definitions: [
            {
                attribute: 'scaleX',
                start: 1,
                end: 150,
                engine: 'easeOutIn'
            },
            {
                attribute: 'scaleY',
                start: 150,
                end: 1,
                engine: 'easeOutIn'
            },
        ]
    }).run();
  • §

    STEP 3. We are now in a position where we can use our Cells as pattern fills for some SC entitys.

    scrawl.makePolygon({
    
        name: name('hex'),
        sides: 6,
        sideLength: 90,
        roll: 30,
        start: [470, 140],
        lineWidth: 2,
        strokeStyle: 'green',
        lineJoin: 'round',
        method: 'fillThenDraw',
  • §

    To use a Cell as a pattern we just assign its name to the entity’s fillStyle attribute

        fillStyle: name('gradient-pattern-cell'),
    });
  • §

    STEP 4. If we want, we can add some color-based filters to our entitys, to give our pattern a different look.

    scrawl.makeFilter({
    
        name: name('notred'),
        method: 'notred',
    
    }).clone({
    
        name: name('sepia'),
        method: 'sepia',
    
    }).clone({
    
        name: name('invert'),
        method: 'invert',
    });
    
    scrawl.makeOval({
    
        name: name('egg'),
        radiusX: 60,
        radiusY: 80,
        roll: 30,
        intersectY: 0.6,
        start: [70, 210],
        lineWidth: 2,
        strokeStyle: 'green',
        lineJoin: 'round',
        method: 'fillThenDraw',
        fillStyle: name('gradient-pattern-cell'),
        filters: [name('sepia')],
    });
    
    scrawl.makeTetragon({
    
        name: name('arrow'),
        start: [160, 290],
        fillStyle: name('gradient-pattern-cell'),
        radiusX: 60,
        radiusY: 80,
        intersectY: 1.2,
        intersectX: 0.32,
        roll: -60,
        filters: [name('invert')],
        lineWidth: 2,
        strokeStyle: 'green',
        lineJoin: 'round',
        method: 'fillThenDraw',
    });
  • §

    STEP 5. There’s one additional thing we can do with our Cell-based pattern - pass it into a Pattern object where we can warp and resize it. Then we can apply it to entitys via the Pattern object.

    scrawl.makePattern({
    
        name: name('wavy-pattern'),
        asset: name('gradient-pattern-cell'),
        skewY: 0.7,
        shiftY: -150,
    });
    
    scrawl.makeBlock({
    
        name: name('boring-block'),
        start: [50, 50],
        dimensions: [140, 170],
        fillStyle: name('wavy-pattern'),
        lineWidth: 2,
        strokeStyle: 'green',
        lineJoin: 'round',
        method: 'fillThenDraw',
    
    }).clone({
    
        name: name('tipsy-block'),
        start: [250, 130],
        dimensions: [210, 90],
        roll: -30,
        filters: [name('notred')],
    });
  • §

    User interaction

    const setCursorTo = {
    
        auto: () => {
            canvas.set({
                css: {
                    cursor: 'auto',
                },
            });
        },
        pointer: () => {
            canvas.set({
                css: {
                    cursor: 'grab',
                },
            });
        },
        grabbing: () => {
            canvas.set({
                css: {
                    cursor: 'grabbing',
                },
            });
        },
    };
  • §

    We can change the cursor for a subset of entitys declared on the canvas.base cell

    scrawl.makeGroup({
    
        name: name('my-draggable-entitys'),
        host: canvas.base,
        checkForEntityHover: true,
        onEntityHover: setCursorTo.pointer,
        onEntityNoHover: setCursorTo.auto,
    
    }).moveArtefactsIntoGroup(name('hex'), name('egg'), name('arrow'), name('boring-block'), name('tipsy-block'));
    
    scrawl.makeDragZone({
    
        zone: canvas,
        collisionGroup: name('my-draggable-entitys'),
        endOn: ['up', 'leave'],
        preventTouchDefaultWhenDragging: true,
        updateOnStart: setCursorTo.grabbing,
        updateOnEnd: setCursorTo.pointer,
    });
  • §

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const report = reportSpeed('#reportmessage');
  • §

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: name('animation'),
        target: canvas,
        commence: () => canvas.checkHover(),
        afterShow: report,
    });
  • §

    Development and testing

    console.log(scrawl.library);