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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/canvas-048.js ./demo/canvas-049.js ./demo/canvas-050.js ./demo/canvas-051.js ./demo/canvas-052.js ./demo/canvas-053.js ./demo/canvas-054.js ./demo/canvas-055.js ./demo/canvas-056.js ./demo/canvas-057.js ./demo/canvas-058.js ./demo/canvas-059.js ./demo/canvas-060.js ./demo/canvas-061.js ./demo/canvas-062.js ./demo/canvas-063.js ./demo/canvas-064.js ./demo/canvas-065.js ./demo/canvas-066.js ./demo/canvas-067.js ./demo/canvas-068.js ./demo/canvas-069.js ./demo/canvas-070.js ./demo/canvas-071.js ./demo/canvas-072.js ./demo/canvas-073.js ./demo/canvas-074.js ./demo/canvas-201.js ./demo/canvas-202.js ./demo/canvas-203.js ./demo/canvas-204.js ./demo/canvas-205.js ./demo/canvas-206.js ./demo/canvas-207.js ./demo/canvas-208.js ./demo/canvas-209.js ./demo/canvas-210.js ./demo/delaunator-001.js ./demo/delaunator-002.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-015.js ./demo/dom-016.js ./demo/dom-017.js ./demo/dom-018.js ./demo/dom-019.js ./demo/dom-020.js ./demo/dom-021.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-021.js ./demo/filters-022.js ./demo/filters-023.js ./demo/filters-024.js ./demo/filters-025.js ./demo/filters-026.js ./demo/filters-027.js ./demo/filters-028.js ./demo/filters-029.js ./demo/filters-030.js ./demo/filters-031.js ./demo/filters-032.js ./demo/filters-033.js ./demo/filters-034.js ./demo/filters-035.js ./demo/filters-036.js ./demo/filters-037.js ./demo/filters-038.js ./demo/filters-039.js ./demo/filters-040.js ./demo/filters-041.js ./demo/filters-101.js ./demo/filters-102.js ./demo/filters-103.js ./demo/filters-104.js ./demo/filters-105.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/mediapipe-001.js ./demo/mediapipe-002.js ./demo/mediapipe-003.js ./demo/modules-001.js ./demo/modules-002.js ./demo/modules-003.js ./demo/modules-004.js ./demo/modules-005.js ./demo/modules-006.js ./demo/packets-001.js ./demo/packets-002.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/particles-017.js ./demo/snippets-001.js ./demo/snippets-002.js ./demo/snippets-003.js ./demo/snippets-004.js ./demo/snippets-005.js ./demo/snippets-006.js ./demo/temp-001.js ./demo/temp-shape-scale-investigation.js ./demo/tensorflow-001.js ./demo/tensorflow-002.js ./demo/utilities.js
  • §

    Demo Canvas 041

    Access and use a canvas context engine using the makeAnimation factory

  • §

    Run code

    import * as scrawl from '../source/scrawl.js';
    
    import { reportSpeed } from './utilities.js';
  • §
    • We are also going to ignore the device’s pixel density
    scrawl.setIgnorePixelRatio(true);
  • §

    Scene setup

    const canvas = scrawl.findCanvas('mycanvas');
  • §

    Namespacing boilerplate

    const namespace = canvas.name;
    const name = (n) => `${namespace}-${n}`;
  • §

    Premise of the demo - based on the constraints described in the Slaylines canvas engine comparison repo

    • Library demos make use of an engine object, which includes details of the supplied <canvas> element’s dimensions, and a count of the number of boxes currently being drawn on that canvas
    const engine = {
    
        width: canvas.get('width'),
        height: canvas.get('height'),
        count: 1000,
    };
  • §
    • We are going to keep details of all our boxes (their current state) in an array
    const boxes = [];
  • §

    Setup the display canvas

    canvas.set({
    
        width: engine.width,
        height: engine.height,
    
    }).render();
  • §

    Build and populate our cache Cell with pre-drawn boxes

    const cache = canvas.buildCell({
    
        name: name('cache'),
        width: 50 * 40,
        height: 50,
        cleared: false,
        compiled: false,
        shown: false,
        willReadFrequently: false,
    });
  • §

    Convenience variables

    const source = cache.element;
    const sourceEngine = cache.engine;
  • §

    The source canvas will hold a set of differently sized boxes, which we later draw onto the display canvas.

    • Generate the boxes once; draw them many times
    sourceEngine.fillStyle = 'white';
    sourceEngine.strokeStyle = 'black';
    sourceEngine.lineWidth = 1;
    sourceEngine.translate(25, 25);
    
    for (let i = 0; i < 40; i++) {
    
        const size = 10 + i,
            delta = Math.floor(size / 2) + 0.5;
    
        sourceEngine.fillRect(-delta, -delta, size, size);
        sourceEngine.strokeRect(-delta, -delta, size, size);
        sourceEngine.translate(50, 0);
    
    }
  • §

    On start, and UI, create the required number of box objects

    • these are plain JS objects holding data for our box drawing routine
    const buildBoxes = function (boxesRequired) {
    
        const { width, height } = engine;
        let size, x, y, dx;
    
        boxes.length = 0;
    
        for (let i = 0; i < boxesRequired; i++) {
    
            size = 10 + Math.random() * 40;
            x = Math.floor(Math.random() * width);
            y = Math.floor(Math.random() * height);
            dx = -1 - Math.random();
    
            boxes.push([x, y, dx, Math.floor(size - 10)]);
        }
    };
  • §

    Use the box data to draw the appropriate box images onto the screen at the required positions

    const drawBoxes = function () {
    
        const engineWidth = engine.width,
            ctx = canvas.getBase().engine,
            trunc = Math.trunc;
    
        let box, x, y, deltaX, boxpos, width;
    
        return function () {
    
            for (let i = 0, iz = boxes.length; i < iz; i++) {
    
                box = boxes[i];
                [x, y, deltaX, boxpos] = box;
                width = boxpos + 10;
    
                ctx.drawImage(source, trunc(boxpos * 50), 0, 50, 50, trunc(x - 25), trunc(y - 25), 50, 50);
    
                x += deltaX;
                if (x < -width) x += engineWidth + (width * 2);
                box[0] = x;
            }
        }
    }();
  • §

    Speed reporter

    const report = reportSpeed('#reportmessage', function () {
    
        return `    Box count: ${boxes.length}`;
    });
  • §

    The animation loop object

    scrawl.makeAnimation({
    
        name: name('animation'),
    
        fn: () => {
    
            if (boxes.length !== engine.count) buildBoxes(engine.count);
    
            canvas.clear();
            drawBoxes();
            canvas.show();
            report();
        },
    });
    
    scrawl.addListener("up", () => engine.count += 1000, canvas.domElement);
  • §

    Development and testing

    console.log(scrawl.library);