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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/canvas-048.js ./demo/canvas-049.js ./demo/canvas-050.js ./demo/canvas-051.js ./demo/canvas-052.js ./demo/canvas-053.js ./demo/canvas-054.js ./demo/canvas-055.js ./demo/canvas-056.js ./demo/canvas-057.js ./demo/canvas-058.js ./demo/canvas-059.js ./demo/canvas-060.js ./demo/canvas-061.js ./demo/canvas-062.js ./demo/canvas-063.js ./demo/canvas-064.js ./demo/canvas-065.js ./demo/canvas-066.js ./demo/canvas-067.js ./demo/canvas-068.js ./demo/canvas-069.js ./demo/canvas-070.js ./demo/canvas-071.js ./demo/canvas-072.js ./demo/canvas-073.js ./demo/canvas-201.js ./demo/canvas-202.js ./demo/canvas-203.js ./demo/canvas-204.js ./demo/canvas-205.js ./demo/canvas-206.js ./demo/canvas-207.js ./demo/canvas-208.js ./demo/canvas-209.js ./demo/canvas-210.js ./demo/canvas-211.js ./demo/canvas-212.js ./demo/delaunator-001.js ./demo/delaunator-002.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-015.js ./demo/dom-016.js ./demo/dom-017.js ./demo/dom-018.js ./demo/dom-019.js ./demo/dom-020.js ./demo/dom-021.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-021.js ./demo/filters-022.js ./demo/filters-023.js ./demo/filters-024.js ./demo/filters-025.js ./demo/filters-026.js ./demo/filters-027.js ./demo/filters-028.js ./demo/filters-029.js ./demo/filters-030.js ./demo/filters-031.js ./demo/filters-032.js ./demo/filters-033.js ./demo/filters-034.js ./demo/filters-035.js ./demo/filters-036.js ./demo/filters-037.js ./demo/filters-038.js ./demo/filters-039.js ./demo/filters-040.js ./demo/filters-041.js ./demo/filters-042.js ./demo/filters-101.js ./demo/filters-102.js ./demo/filters-103.js ./demo/filters-104.js ./demo/filters-105.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/mediapipe-001.js ./demo/mediapipe-002.js ./demo/mediapipe-003.js ./demo/modules-001.js ./demo/modules-002.js ./demo/modules-003.js ./demo/modules-004.js ./demo/modules-005.js ./demo/modules-006.js ./demo/packets-001.js ./demo/packets-002.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/particles-017.js ./demo/snippets-001.js ./demo/snippets-002.js ./demo/snippets-003.js ./demo/snippets-004.js ./demo/snippets-005.js ./demo/snippets-006.js ./demo/temp-001.js ./demo/temp-shape-scale-investigation.js ./demo/tensorflow-001.js ./demo/tensorflow-002.js ./demo/utilities.js
  • §

    Demo Canvas 046

    Kill cycles for Cell, Group, Tween/Ticker, Picture and Asset objects, and Picture source elements in the DOM

  • §

    Run code

    import * as scrawl from '../source/scrawl.js';
    
    import { reportSpeed } from './utilities.js';
  • §

    Smoke ring generator

    We could place this code in its own module then import it into this code

    • The generator creates a new Cell, adds a Polyline entity to it, compiles the Cell and captures the output into a DOM image.
    • It then creates a Picture entity from the asset captured from the Cell.
    • Finally it constructs a Tween to animate various aspects of the Picture entity.
    • When the Tween completes it will destroy all the objects - including the DOM <img> element - associated with the smoke ring, and then destroy itself.
  • §

    Smoke ring factory

    const buildSmokeRing = function (namespace, canvasWrapper) {
    
    
        const name = (n) => `${namespace}-${n}`;
  • §

    Use a Color object to generate colors on demand, in a restricted color range

    • Not efficient - doing it this way to test scrawl.purge() functionality
        const colorMaker = scrawl.makeColor({
    
            name: name('color-maker'),
            minimumColor: 'blue',
            maximumColor: 'red',
            colorSpace: 'OKLAB',
        });
  • §

    Create new Cell

        const cell = canvasWrapper.buildCell({
    
            name: name('cell'),
            width: 600,
            height: 600,
            cleared: false,
            compiled: false,
            shown: false,
        });
  • §

    Create a set of coordinates to be consumed by the Polyline entity

        const v = scrawl.requestVector(0, 200),
            pins = [];
    
        for (let i = 0; i < 120; i++) {
            v.rotate((Math.random() * 45) - 10);
            pins.push([v.x + ((Math.random() * 120) - 60) + 300, v.y + ((Math.random() * 120) - 60) + 300])
        }
    
        scrawl.releaseVector(v);
  • §

    Create Polyline entity

        scrawl.makePolyline({
    
            name: name('snake'),
            group: name('cell'),
            pins: pins,
            start: ['center', 'center'],
            handle: ['center', 'center'],
            lineWidth: 2,
            lineJoin: 'round',
            tension: 1,
            strokeStyle: colorMaker.getRangeColor(Math.random()),
            method: 'draw',
            globalAlpha: 0.1,
        });
  • §

    Tell SC that we want to capture the results of our Cell’s next compile action in a DOM <img> object

    • This is a one-off action that has to be set up again each time we want to capture an image
        scrawl.createImageFromCell(cell, true);
  • §

    Now we can perform a clear-compile on the Cell, outside of the Display cycle

        cell.clear();
        cell.compile();
  • §

    Create the Picture entity, which uses the image asset created in the previous step

        scrawl.makePicture({
    
            name: name('smoke-ring'),
            group: canvasWrapper.get('baseGroup'),
    
            start: ['center', 'center'],
            handle: ['center', 'center'],
  • §

    When we create an image from a Cell, the resulting asset is automatically named by adding -image to that Cell’s name

    • We named our Cell name('cell'), so the image asset generated from it will be called name('cell-image')
            asset: name('cell-image'),
  • §

    The image asset generated from our Cell has been stored in a dynamically created <img> element on the DOM. We need to clear this out too when the smoke ring dies

            removeAssetOnKill: true,
    
            dimensions: [600, 600],
            copyDimensions: [600, 600],
        });
  • §

    Create the Tween that will animate the Picture entity

        scrawl.makeTween({
    
            name: name('tween'),
            duration: '16s',
            targets: name('smoke-ring'),
  • §

    The Tween will run once and then destroy all the scrawl.library objects associated with the namespace supplied to the buildSmokeRing function, including itself and its ticker.

            cycles: 1,
            killOnComplete: true,
    
            completeAction: () => {
  • §

    Object cleanup acomplished via SC’s library.purge() function

                scrawl.purge(namespace);
  • §

    Recreate the smoke ring

    • We do this in a setTimeout to make sure it runs after the current requestAnimationFrame tick completes
                setTimeout(() => buildSmokeRing(namespace, canvasWrapper), 0);
            },
    
            definitions: [
                {
                    attribute: 'scale',
                    start: 0,
                    end: 2,
                    engine: 'easeIn3',
                },
                {
                    attribute: 'globalAlpha',
                    start: 1,
                    end: 0,
                },
                {
                    attribute: 'roll',
                    start: 0,
                    end: (Math.random() * 180) - 90,
                    engine: 'easeIn',
                },
            ]
        }).run();
    };
  • §

    Scene setup

    const canvas = scrawl.findCanvas('mycanvas');
  • §

    Namespacing boilerplate

    const namespace = canvas.name;
    const name = (n) => `${namespace}-${n}`;
  • §

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const report = reportSpeed('#reportmessage', function () {
    
        const lib = scrawl.library;
    
        return `Cells: ${lib.cellnames.join(', ')}
    Groups: ${lib.groupnames.join(', ')}
    Assets: ${lib.assetnames.join(', ')}
    Entitys: ${lib.entitynames.join(', ')}
    Styles: ${lib.stylesnames.join(', ')}
    Tickers: ${lib.animationtickersnames.join(', ')}
    Tweens: ${lib.tweennames.join(', ')}`;
    });
  • §

    Create the Display cycle animation

    const render = scrawl.makeRender({
    
        name: name('animation'),
        target: canvas,
        afterShow: report,
    });
  • §

    The tween runs for 16 seconds, and we want a regular supply of rings … so we release some initially to get the scene running

    setTimeout(() => buildSmokeRing(name('first'), canvas), 0);
    setTimeout(() => buildSmokeRing(name('second'), canvas), 3700);
    setTimeout(() => buildSmokeRing(name('third'), canvas), 8100);
    setTimeout(() => buildSmokeRing(name('fourth'), canvas), 12300);
  • §

    Additional testing

    Test ticker halt/resume: halt when the browser loses focus, and resume them when it regains focus

    • Focus can be lost anytime user clicks away from the browser window, or clicks on a different browser window tab, or even clicking in the dev inspector panel
    • We could use scrawl.stopCoreAnimationLoop() and scrawl.startCoreAnimationLoop() to achieve this, but that action will stop ALL canvas animations on the page, not just this demo.
    • Instead, we halt/resume the Tweens themselves, alongside the RenderAnimation object.
    const libTweens = scrawl.library.tweennames;
    
    const actionBlur = () => libTweens.forEach(t => {
    
        const tween = scrawl.findTween(t);
        if (tween && tween.isRunning()) tween.halt();
    
        render.halt();
    });
    scrawl.addNativeListener('blur', actionBlur, window);
    
    const actionFocus = () => libTweens.forEach(t => {
    
        const tween = scrawl.findTween(t);
        if (tween && !tween.isRunning()) tween.resume();
    
        render.run();
    });
    scrawl.addNativeListener('focus', actionFocus, window);
  • §

    Development and testing

    console.log(scrawl.library);