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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/canvas-048.js ./demo/canvas-049.js ./demo/canvas-050.js ./demo/canvas-051.js ./demo/canvas-052.js ./demo/canvas-053.js ./demo/canvas-054.js ./demo/canvas-055.js ./demo/canvas-056.js ./demo/canvas-057.js ./demo/canvas-058.js ./demo/canvas-059.js ./demo/canvas-060.js ./demo/canvas-061.js ./demo/canvas-062.js ./demo/canvas-063.js ./demo/canvas-064.js ./demo/canvas-065.js ./demo/canvas-066.js ./demo/canvas-067.js ./demo/canvas-068.js ./demo/canvas-069.js ./demo/canvas-070.js ./demo/canvas-071.js ./demo/canvas-072.js ./demo/canvas-073.js ./demo/canvas-201.js ./demo/canvas-202.js ./demo/canvas-203.js ./demo/canvas-204.js ./demo/canvas-205.js ./demo/canvas-206.js ./demo/canvas-207.js ./demo/canvas-208.js ./demo/canvas-209.js ./demo/canvas-210.js ./demo/canvas-211.js ./demo/canvas-212.js ./demo/delaunator-001.js ./demo/delaunator-002.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-015.js ./demo/dom-016.js ./demo/dom-017.js ./demo/dom-018.js ./demo/dom-019.js ./demo/dom-020.js ./demo/dom-021.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-021.js ./demo/filters-022.js ./demo/filters-023.js ./demo/filters-024.js ./demo/filters-025.js ./demo/filters-026.js ./demo/filters-027.js ./demo/filters-028.js ./demo/filters-029.js ./demo/filters-030.js ./demo/filters-031.js ./demo/filters-032.js ./demo/filters-033.js ./demo/filters-034.js ./demo/filters-035.js ./demo/filters-036.js ./demo/filters-037.js ./demo/filters-038.js ./demo/filters-039.js ./demo/filters-040.js ./demo/filters-041.js ./demo/filters-042.js ./demo/filters-101.js ./demo/filters-102.js ./demo/filters-103.js ./demo/filters-104.js ./demo/filters-105.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/mediapipe-001.js ./demo/mediapipe-002.js ./demo/mediapipe-003.js ./demo/modules-001.js ./demo/modules-002.js ./demo/modules-003.js ./demo/modules-004.js ./demo/modules-005.js ./demo/modules-006.js ./demo/packets-001.js ./demo/packets-002.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/particles-017.js ./demo/snippets-001.js ./demo/snippets-002.js ./demo/snippets-003.js ./demo/snippets-004.js ./demo/snippets-005.js ./demo/snippets-006.js ./demo/temp-001.js ./demo/temp-shape-scale-investigation.js ./demo/tensorflow-001.js ./demo/tensorflow-002.js ./demo/utilities.js
  • §

    Demo Particles 002

    Emitter using artefacts

  • §

    Run code

    import * as scrawl from '../source/scrawl.js'
    
    import { reportSpeed } from './utilities.js';
  • §

    Scene setup

    const canvas = scrawl.findCanvas('mycanvas');
  • §

    Namespacing boilerplate

    const namespace = canvas.name;
    const name = (n) => `${namespace}-${n}`;
  • §

    Import the initial image used by the Picture entity

    scrawl.importDomImage('#bunny');
    
    canvas.setBase({
        backgroundColor: '#000040',
    });
  • §

    Create entitys that we can use with the particle emitter

    • Set various noXYZ flags to false in the hope that this will speed up stamp computation times
    • Set visibility to false to prevent the entity appearing in the scene outside of the emitter’s control
    • No need to set fillStyle and strokeStyle colors - we’ll do that via the particle emitter and the world object
    const commonValues = {
        handle: ['center', 'center'],
        lineWidth: 2,
        method: 'fillThenDraw',
        visibility: false,
        noUserInteraction: true,
        noPositionDependencies: true,
        noFilters: true,
        noDeltaUpdates: true,
    };
    
    scrawl.makeWheel({
    
        name: name('wheel'),
        radius: 16,
        startAngle: 20,
        endAngle: -20,
        includeCenter: true,
    
    /** @ts-expect-error */
    }).set(commonValues);
    
    scrawl.makeBlock({
    
        name: name('block'),
        dimensions: [30, 20],
    
    /** @ts-expect-error */
    }).set(commonValues);
    
    scrawl.makeStar({
    
        name: name('star'),
        radius1: 6,
        radius2: 18,
        points: 5,
    
    /** @ts-expect-error */
    }).set(commonValues);
    
    scrawl.makePicture({
    
        name: name('picture'),
        asset: 'bunny',
        width: 26,
        height: 37,
        copyWidth: '100%',
        copyHeight: '100%',
    
    /** @ts-expect-error */
    }).set(commonValues);
    
    scrawl.makeLabel({
    
        name: name('label'),
        text: 'Hello',
        fontString: 'bold 40px Garamond, serif',
        textIsAccessible: false,
    
    /** @ts-expect-error */
    }).set(commonValues);
  • §

    Particle physics animation scene

  • §

    Create a World object which we can then assign to the particle emitter

    const myWorld = scrawl.makeWorld({
    
        name: name('world'),
    
        tickMultiplier: 2,
    
        userAttributes: [
            {
                key: 'strokeStyle',
                defaultValue: '#b9b5df',
            },
            {
                key: 'globalAlpha',
                defaultValue: 0.2,
            },
        ],
    });
  • §

    Create the particle Emitter entity

    • Emitter entitys include functionality for assigning randomized fillStyle and strokeStyle colors to the particles they generate. They do this through the use of a Color factory in the emitter. By default the emitter will assign the full range of random colors to each particle (which then remembers its color).
    • We can restrict the range of colors generated by setting the minimum and maximum color values on these color factories - see the user interaction code near the end of this file for details.
    const myEmitter = scrawl.makeEmitter({
    
        name: name('emitter'),
        world: myWorld,
    
        start: ['center', 'center'],
    
        historyLength: 20,
    
        generationRate: 10,
        killAfterTime: 5,
  • §

    As well as killing our particles beyond their lifetime limit (as set in killAfterTime) we can also kill particles that move a certain distance beyond their initial position

        killRadius: 50,
        killRadiusVariation: 0,
  • §

    Assign the artefact that we will be using for the particle animation

        artefact: scrawl.findEntity(name('star')),
    
        rangeX: 40,
        rangeFromX: -20,
    
        rangeY: 40,
        rangeFromY: -20,
    
        rangeZ: -1,
        rangeFromZ: -0.2,
  • §

    Define the stampAction function

        stampFirst: 'newest',
        stampAction: function (artefact, particle, host) {
  • §

    We will use the (semi-)random fill color assigned to the particle when it was generated

            const {history, fill} = particle;
            let remaining, scale, roll, start, z;
  • §

    For the stroke color, we shall give all particles the same color, as defined in our World object

    /** @ts-expect-error */
            const {strokeStyle, globalAlpha} = myWorld;
  • §

    We will display each particle on the canvas using the entity currently assigned to our emitter’s artefact attribute

            history.toReversed().forEach(p => {
  • §

    Entitys use Scrawl-canvas Coordinate arrays for their positioning data; we can set the start Coordinate using a normal Array containing [x, y] data - which we can easily extract from the particle’s history arrays like so:

                [remaining, z, ...start] = p;
  • §

    We change the size of this instance of the particle based on it’s z coordinate value, by scaling the artefact.

                scale = 1 + (z / 3);
    
                if (scale > 0) {
  • §

    We can roll the artefact (for added drama), calculating the roll value based on the amount of time left before the particle gets killed.

                    roll = (remaining / 5) * 720;
  • §

    The artefact’s simpleStamp function bypasses much of the normal Display cycle functionality; instead it forces the artefact to stamp itself onto the host Cell’s <canvas> element immediately

    • The first argument is the host Cell object,
    • The second argument is a normal JS object containing key:value pairs describing the changes we want to make to the artefact prior to it stamping itself onto the canvas.
                    artefact.simpleStamp(host, {
                        start,
                        scale,
                        roll,
                        globalAlpha,
                        strokeStyle,
                        fillStyle: fill,
                    });
                }
            });
        },
    });
  • §

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const { particlenames, particle } = scrawl.library;
    
    const report = reportSpeed('#reportmessage', function () {
  • §

    ParticleHistory arrays are not saved in the Scrawl-canvas library; instead we need to count them in each particle

        let historyCount = 0;
        particlenames.forEach(n => {
    
            const p = particle[n];
            if (p) historyCount += p.history.length;
        });
    
        const kr = parseFloat(dom.kill_radius.value),
            krv = parseFloat(dom.kill_radius_variation.value) / 2;
    
        return `
        Particles: ${particlenames.length}, generationRate: ${dom.generationRate.value}, historyLength: ${dom.historyLength.value}
        Stamps per display: ${historyCount}
    
        Background color: ${dom.background.value}
        Minimum fill color: ${dom.min_fill.value}
        Maximum fill color: ${dom.max_fill.value}
        Outline color (strokeStyle): ${dom.outline_color.value}
    
        World speed (tickMultiplier): ${dom.world_speed.value}
        Opacity (globalAlpha): ${dom.opacity.value}
        Kill radius: from ${(kr - krv) > 0 ? kr - krv : 0}px to ${kr + krv}px`;
    });
    
    const mouseCheck = function () {
    
        myEmitter.set({
            lockTo: (canvas.here.active) ? 'mouse' : 'start',
        });
    };
  • §

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: name('animation'),
        target: canvas,
        commence: mouseCheck,
        afterShow: report,
    });
  • §

    User interaction

    const dom = scrawl.initializeDomInputs([
        ['input', 'world_speed', '2'],
        ['input', 'max_fill', '#000000'],
        ['input', 'min_fill', '#ffffff'],
        ['input', 'background', '#000040'],
        ['input', 'outline_color', '#b9b5df'],
        ['input', 'historyLength', '20'],
        ['input', 'kill_radius', '50'],
        ['input', 'kill_radius_variation', '0'],
        ['input', 'opacity', '0.2'],
        ['input', 'generationRate', '10'],
        ['select', 'artefact', 0],
        ['select', 'artefact', 0],
    ]);
  • §

    For this demo we will suppress touchmove functionality over the canvas

    scrawl.addNativeListener('touchmove', (e) => {
    
        e.preventDefault();
        e.returnValue = false;
    
    }, canvas.domElement);
  • §

    Setting (restricting) the range of colors assigned to particles when they are generated.

    /** @ts-expect-error */
    const colorFactory = myEmitter.fillColorFactory;
    
    const setLowColor = function (e) {
    
        if (e && e.target) colorFactory.setMinimumColor(e.target.value);
    };
    scrawl.addNativeListener(['input', 'change'], setLowColor, dom.min_fill);
    
    const setHighColor = function (e) {
    
        if (e && e.target) colorFactory.setMaximumColor(e.target.value);
    };
    scrawl.addNativeListener(['input', 'change'], setHighColor, dom.max_fill);
  • §

    Change the artefact to be used in the animation

    const useArtefact = function (e) {
    
        if (e && e.target) {
    
            const val = scrawl.findEntity(name(e.target.value));
    
            if (val) myEmitter.set({ artefact: val });
        }
    };
    scrawl.addNativeListener(['input', 'change'], useArtefact, dom.artefact);
  • §

    Setup other form observer functionality

    scrawl.makeUpdater({
    
        event: ['input', 'change'],
        origin: '.controlItem',
    
        target: myWorld,
    
        useNativeListener: true,
        preventDefault: true,
    
        updates: {
    
            'outline_color': ['strokeStyle', 'raw'],
            'world_speed': ['tickMultiplier', 'float'],
            'opacity': ['globalAlpha', 'float'],
        },
    });
    
    scrawl.makeUpdater({
    
        event: ['input', 'change'],
        origin: '.controlItem',
    
        target: myEmitter,
    
        useNativeListener: true,
        preventDefault: true,
    
        updates: {
    
            generationRate: ['generationRate', 'int'],
            historyLength: ['historyLength', 'int'],
            kill_radius: ['killRadius', 'int'],
            kill_radius_variation: ['killRadiusVariation', 'int'],
            stampFirst: ['stampFirst', 'raw'],
        },
    });
    
    scrawl.makeUpdater({
    
        event: ['input', 'change'],
        origin: '.controlItem',
    
        target: canvas,
    
        useNativeListener: true,
        preventDefault: true,
    
        updates: {
    
            background: ['backgroundColor', 'raw'],
        },
    });
  • §

    Development and testing

    console.log(scrawl.library);