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    ./demo/canvas-001.js ./demo/canvas-002.js ./demo/canvas-003.js ./demo/canvas-004.js ./demo/canvas-005.js ./demo/canvas-006.js ./demo/canvas-007.js ./demo/canvas-008.js ./demo/canvas-009.js ./demo/canvas-010.js ./demo/canvas-011.js ./demo/canvas-012.js ./demo/canvas-013.js ./demo/canvas-014.js ./demo/canvas-015.js ./demo/canvas-016.js ./demo/canvas-017.js ./demo/canvas-018.js ./demo/canvas-019.js ./demo/canvas-020.js ./demo/canvas-021.js ./demo/canvas-022.js ./demo/canvas-023.js ./demo/canvas-024.js ./demo/canvas-025.js ./demo/canvas-026.js ./demo/canvas-027.js ./demo/canvas-028.js ./demo/canvas-029.js ./demo/canvas-030.js ./demo/canvas-031.js ./demo/canvas-032.js ./demo/canvas-033.js ./demo/canvas-034.js ./demo/canvas-035.js ./demo/canvas-036.js ./demo/canvas-037.js ./demo/canvas-038.js ./demo/canvas-039.js ./demo/canvas-040.js ./demo/canvas-041.js ./demo/canvas-042.js ./demo/canvas-043.js ./demo/canvas-044.js ./demo/canvas-045.js ./demo/canvas-046.js ./demo/canvas-047.js ./demo/canvas-048.js ./demo/canvas-049.js ./demo/canvas-050.js ./demo/canvas-051.js ./demo/canvas-052.js ./demo/canvas-053.js ./demo/canvas-054.js ./demo/canvas-055.js ./demo/canvas-056.js ./demo/canvas-057.js ./demo/canvas-058.js ./demo/canvas-059.js ./demo/canvas-060.js ./demo/canvas-061.js ./demo/canvas-062.js ./demo/canvas-063.js ./demo/canvas-064.js ./demo/canvas-065.js ./demo/canvas-066.js ./demo/canvas-067.js ./demo/canvas-068.js ./demo/canvas-069.js ./demo/canvas-070.js ./demo/canvas-071.js ./demo/canvas-072.js ./demo/canvas-073.js ./demo/canvas-201.js ./demo/canvas-202.js ./demo/canvas-203.js ./demo/canvas-204.js ./demo/canvas-205.js ./demo/canvas-206.js ./demo/canvas-207.js ./demo/canvas-208.js ./demo/canvas-209.js ./demo/canvas-210.js ./demo/canvas-211.js ./demo/canvas-212.js ./demo/delaunator-001.js ./demo/delaunator-002.js ./demo/dom-001.js ./demo/dom-002.js ./demo/dom-003.js ./demo/dom-004.js ./demo/dom-005.js ./demo/dom-006.js ./demo/dom-007.js ./demo/dom-008.js ./demo/dom-009.js ./demo/dom-010.js ./demo/dom-011.js ./demo/dom-012.js ./demo/dom-013.js ./demo/dom-015.js ./demo/dom-016.js ./demo/dom-017.js ./demo/dom-018.js ./demo/dom-019.js ./demo/dom-020.js ./demo/dom-021.js ./demo/filters-001.js ./demo/filters-002.js ./demo/filters-003.js ./demo/filters-004.js ./demo/filters-005.js ./demo/filters-006.js ./demo/filters-007.js ./demo/filters-008.js ./demo/filters-009.js ./demo/filters-010.js ./demo/filters-011.js ./demo/filters-012.js ./demo/filters-013.js ./demo/filters-014.js ./demo/filters-015.js ./demo/filters-016.js ./demo/filters-017.js ./demo/filters-018.js ./demo/filters-019.js ./demo/filters-020.js ./demo/filters-021.js ./demo/filters-022.js ./demo/filters-023.js ./demo/filters-024.js ./demo/filters-025.js ./demo/filters-026.js ./demo/filters-027.js ./demo/filters-028.js ./demo/filters-029.js ./demo/filters-030.js ./demo/filters-031.js ./demo/filters-032.js ./demo/filters-033.js ./demo/filters-034.js ./demo/filters-035.js ./demo/filters-036.js ./demo/filters-037.js ./demo/filters-038.js ./demo/filters-039.js ./demo/filters-040.js ./demo/filters-041.js ./demo/filters-042.js ./demo/filters-101.js ./demo/filters-102.js ./demo/filters-103.js ./demo/filters-104.js ./demo/filters-105.js ./demo/filters-501.js ./demo/filters-502.js ./demo/filters-503.js ./demo/filters-504.js ./demo/filters-505.js ./demo/mediapipe-001.js ./demo/mediapipe-002.js ./demo/mediapipe-003.js ./demo/modules-001.js ./demo/modules-002.js ./demo/modules-003.js ./demo/modules-004.js ./demo/modules-005.js ./demo/modules-006.js ./demo/packets-001.js ./demo/packets-002.js ./demo/particles-001.js ./demo/particles-002.js ./demo/particles-003.js ./demo/particles-004.js ./demo/particles-005.js ./demo/particles-006.js ./demo/particles-007.js ./demo/particles-008.js ./demo/particles-009.js ./demo/particles-010.js ./demo/particles-011.js ./demo/particles-012.js ./demo/particles-013.js ./demo/particles-014.js ./demo/particles-015.js ./demo/particles-016.js ./demo/particles-017.js ./demo/snippets-001.js ./demo/snippets-002.js ./demo/snippets-003.js ./demo/snippets-004.js ./demo/snippets-005.js ./demo/snippets-006.js ./demo/temp-001.js ./demo/temp-shape-scale-investigation.js ./demo/tensorflow-001.js ./demo/tensorflow-002.js ./demo/utilities.js
  • §

    Demo Particles 006

    Fixed number of particles in a field; preAction and postAction functionality

  • §

    Run code

    import * as scrawl from '../source/scrawl.js'
    
    import { reportSpeed } from './utilities.js';
  • §

    Scene setup

    const canvas = scrawl.findCanvas('mycanvas');
  • §

    Namespacing boilerplate

    const namespace = canvas.name;
    const name = (n) => `${namespace}-${n}`;
  • §

    Create a Block entity which covers the entire canvas; this will act as the area in which particles will be generated by the Emitter entity

    scrawl.makeBlock({
    
        name: name('field-block'),
        dimensions: ['100%', '100%'],
        method: 'none',
    });
  • §

    Particle physics animation scene

    Create a World object which we can then assign to the particle emitter

    const myWorld = scrawl.makeWorld({
    
        name: name('my-world'),
        tickMultiplier: 2,
    
        userAttributes: [
            {
                key: 'connectionRadius',
                defaultValue: 80,
            },
        ],
    });
    
    const myEmitter = scrawl.makeEmitter({
    
        name: name('field-emitter'),
        world: myWorld,
    
        generationRate: 100,
  • §

    For this demo, we need to limit the maximum number of Particles which our Emitter will display at any given time. This is done using the particleCount attribute.

        particleCount: 50,
    
        generateInArea: name('field-block'),
        killBeyondCanvas: true,
  • §

    We will give our Particles a gentle initial velocity

        rangeX: 12,
        rangeFromX: -6,
    
        rangeY: 8,
        rangeFromY: -4,
    
        artefact: scrawl.makeStar({
    
            name: name('particle-star'),
    
            radius1: 4,
            radius2: 2,
            points: 5,
            handle: ['center', 'center'],
            fillStyle: 'beige',
            strokeStyle: 'gray',
            method: 'fillThenDraw',
            visibility: false,
            noUserInteraction: true,
            noPositionDependencies: true,
            noFilters: true,
            noDeltaUpdates: true,
        }),
  • §

    We use the preAction function to draw the lines between stars; the opacity of the line connecting two stars will depend on the distance between them.

        preAction: function (host) {
    
    /** @ts-expect-error */
            const particles = this.particleStore,
                engine = host.engine,
    /** @ts-expect-error */
                radius = this.world.connectionRadius;
    
            engine.save();
    
            engine.resetTransform();
    
            engine.strokeStyle = 'midnightblue';
    
            for (let i = 0, iz = particles.length; i < iz; i++) {
    
                const fromParticle = particles[i],
                    fromHistory = fromParticle.history;
    
                if (fromHistory && fromHistory[0]) {
    
                    const [ , , fx, fy] = fromHistory[0];
    
                    for (let j = i + 1, jz = particles.length; j < jz; j ++) {
    
                        const toParticle = particles[j],
                            toHistory = toParticle.history;
    
                        if (toHistory && toHistory[0]) {
    
                            const [ , , tx, ty] = toHistory[0];
    
                            const test = scrawl.requestVector(fx, fy).vectorSubtractArray([tx, ty]),
                                mag = test.getMagnitude();
    
                            scrawl.releaseVector(test);
    
                             if (mag < radius) {
    
                                const opacity = (radius - mag) / radius;
    
                                engine.globalAlpha = opacity;
    
                                engine.beginPath();
                                engine.moveTo(fx, fy);
                                engine.lineTo(tx, ty);
                                engine.stroke();
                            }
                       }
                    }
                }
            }
            engine.restore();
        },
  • §

    The stampAction function just adds the stars to the scene

        stampAction: function (artefact, particle, host) {
    
            const [ , , ...start] = particle.history[0];
            artefact.simpleStamp(host, {start});
        },
  • §

    The ‘postAction’ function is similar to the preAction function, but now we are drawing lines between stars and the mouse cursor’s current position

        postAction: function (host) {
    
    /** @ts-expect-error */
            const particles = this.particleStore,
                engine = host.engine,
                here = host.here;
    
            if (here.active) {
    
                const {x, y} = here;
    
                engine.save();
                engine.resetTransform();
                engine.strokeStyle = 'red';
    
                for (let i = 0, iz = particles.length; i < iz; i++) {
    
                    const fromParticle = particles[i],
                        fromHistory = fromParticle.history;
    
                    if (fromHistory && fromHistory[0]) {
    
                        const [ , , fx, fy] = fromHistory[0];
    
                        const test = scrawl.requestVector(fx, fy).vectorSubtractArray([x, y]),
                            mag = test.getMagnitude();
    
                        scrawl.releaseVector(test);
    
                        if (mag < 100) {
    
                            const opacity = (100 - mag) / 100;
    
                            engine.globalAlpha = opacity;
    
                            engine.beginPath();
                            engine.moveTo(fx, fy);
                            engine.lineTo(x, y);
                            engine.stroke();
                        }
                    }
                }
                engine.restore();
            }
        },
    });
  • §

    Scene animation

    Function to display frames-per-second data, and other information relevant to the demo

    const { particlenames, particle } = scrawl.library;
    
    const report = reportSpeed('#reportmessage', function () {
    
        let historyCount = 0;
        particlenames.forEach(n => {
    
            const p = particle[n];
            if (p) historyCount += p.history.length;
        });
    
        return `
        Particles: ${particlenames.length}
        Stamps per display: ${historyCount} (plus all connecting lines)`;
    });
  • §

    Create the Display cycle animation

    scrawl.makeRender({
    
        name: name('animation'),
        target: canvas,
        afterShow: report,
    });
  • §

    User interaction

    For this demo we will suppress touchmove functionality over the canvas

    scrawl.addNativeListener('touchmove', (e) => {
    
        e.preventDefault();
        e.returnValue = false;
    
    }, canvas.domElement);
  • §

    Setup form observer functionality

    const dom = scrawl.initializeDomInputs([
        ['input', 'particleCount', '50'],
        ['input', 'connectionRadius', '80'],
    ]);
  • §

    Handle user interaction with the controls

    const updateParticleCount = function (e) {
    
        if (e && e.target) myEmitter.set({ particleCount: parseInt(e.target.value, 10) });
    };
    scrawl.addNativeListener(['input', 'change'], updateParticleCount, dom.particleCount);
    
    
    const updateConnectionRadius = function (e) {
    
    /** @ts-expect-error */
        if (e && e.target) myWorld.set({ connectionRadius: parseInt(e.target.value, 10) });
    };
    scrawl.addNativeListener(['input', 'change'], updateConnectionRadius, dom.connectionRadius);
  • §

    Development and testing

    console.log(scrawl.library);